Snatch The Pattern, Grab the Scale: Fabric Finished

The camo is complete! After our last update, we had four more swatches testing out different size scales until we finally hit the sweet spot.

Our fabric is now officially entering production, and with that, we can move onto the next steps. We are gathering and color matching trims (buttons, velcro, zippers) and our current reserved production schedule for the suits begins this September.

We are also stepping up our work on other stuff from MW2 to add to the collection. Helmet covers, patches, and other swag from the Russian invasion to complete your kit.

Deeper dive into the scale

As mentioned in the last update, the scale of the pattern changes a bit on the character models in-game, especially in the first person viewmodel. Notably there is around a 50% difference in the size of the pattern between the legs and arms. To best match the game, the goal has been to scale the pattern to fit between this range. We believe we have found exactly that. 

Same Questions, Different Day: Frequently Asked Questions From You

Since the last update, we have had a number of common questions we'd like to directly answer for you guys.

    1. "When are you going to release the gorka?"

    With production currently slated for September, we're aiming to launch sometime in Q4 before 2026, but we'll keep you posted

     

    2. "Why didn't you guys just rip the pattern right from the game files!"

    We did! In fact, that was the first thing we did. After our last update, we have received this question a lot from people who, reasonably enough, missed this fact and might have thought we did too. Given how in depth we were with all the variables considered to find the colors and scale of the pattern, it might have seemed like we were overcomplicating things. 

    While all of the elements mentioned in our last update were important, not all of them were equal challenges. The lion’s share of our effort back then was going into getting our fabric to match the color in-game. Extracting those values, while not a walk in the park, did not hang us up for long.

    In other words, even with the game files, it still involved work to separate the flat pattern from the texture files and derive its true color values in neutral lighting.

    From there, the process of bringing digital color to physical fabric is its own undertaking. Flat colors and patterns on a screen never look the exact same once they’re on fabric. 

    It’s important to remember, it’s not the raw texture files that we’re trying to mimic — we’re trying to match the camo to how you remember seeing it fully rendered and lit in the game world where it looks much more natural.

     

    3. "Why reference the original MW2 (2009) and not the remastered edition (2020)?"

    The Invading Spetsnaz in the 2020 remastered version of MW2 are completely different, and we would argue objectively worse. The red urban camouflage in question is completely different. The shapes are more mottled and blobby, with higher contrast colors resulting in a harsh, gaudy look — a cartoonish exaggeration of the original. It reminds us of Rothco’s commercial red urban woodland pattern. 

    Everyone remembers the piss-filtered original from 2009. That is the nostalgia that we wish to capture with this project. The remaster, while fun to play at a higher fidelity, just does not capture the same feeling in our opinion. 

    When you put them side by side, something just feels off in our opinion. the uniforms aren't nearly as realistically dirty, for example.

     

    We’re really lucky to have a community that is as engaged in this project as we are, and we’re excited to finally have the fabric finalized for production. The Gorka for the game will be real before you know it. 

    Be sure to sign up for the special interest list on our project tracker page if you haven’t already, and we’ll be back for another update soon!


    Our Commitment

    Some of our more ambitious projects take an extended period of time to complete, especially when there's unplanned delays or changes. While many can attest to them being worth the wait, we always honor our robust refund policy on all pre-orders.

    Our 100% refund promise on all pre-orders before we ship them guarantees you all your money back, no questions asked. We believe in "voting with your wallet", and it's on us to deliver quality products you can get behind.

    Even if you wait until you receive your item and aren't happy with the result, it's always backed by our 30-day return policy.